I interviewed four people who shop for and return clothes that were purchased online with varying degrees of frequency. The affinity map and summary of the key insights are included below as well as the user personas.
Using the insights gathered from the interviews, I created two user personas: one of a habitual shopper who loves fashion and one who shops occasionally and buys the same things over and over.
Using the insights gathered from the user interviews, I identified the two main problems and listed the app features necessary to resolve them.
These are the low-fidelity wireframes that IÂ sketched. The screens include the onboarding screens (top left and right), the checkout process (bottom left), the user account screen (bottom left), the screens to try on clothing (top and bottom right), the screens for outfit inspiration (bottom right), and the screens to shop (bottom right).
The task (top) and user flow (bottom) illustrates an ideal user experience starting with the onboarding process to the user checking out.
The âGetting Startedâ screens are intended for app users to customize their experience by specifying their favorite stores and clothing items, typical sizes, and style preferences. In this onboarding sequence, the user will also be able to provide a 3D scan of themselves for trying on clothes later.
The âExploreâ page was created so that app users can scroll through and search for fashion and styling inspiration before starting their own shopping session.
Being able to try on clothes virtually before purchasing them is the main purpose of the app with the "Try It On" screens being where this actually takes place. Once the user searches for and favorites items via the "Shop" screen, the 3D scan that the user was prompted to take during the onboarding process will be utilized when virtually trying on clothes.
Unmoderated usability tests were conducted with three out of the four interviewees participating. The instructions that were provided to each interviewee are described in the figure below.
After conducting the unmoderated usability tests, I asked the participants to answer questions about their experience. Below are the key questions and the participants' subsequent responses.
One participants' feedback was that he did not understand what the fit score meant and how it translated to a best fit.
Another participant's feedback was about it not being clear if he was checking out from multiple stores or not.Â
Upon reflecting on the journey researching and designing this mobile app, there are a few things that IÂ would have done differently.